I recently realised I’m a huge sucker for games that deal with dreams, or just the concept of sleep in general. Now that I think of it, I can probably trace this back to my major project from when I was studying game design – a first person, physics-based puzzle game where a young woman is caught in limbo trying to resolve past traumas before she can rest. It probably sounds like a dozen games now, but when we made the alpha in 2011, it seemed pretty exciting.
A couple of years after graduation, I was shown a tech demo where the player could resize objects based on perspective. I was blown away, this is pretty much what I wanted to do! If only I’d kept in touch with my team (sorry Rob, Frank and Thomas!) and kept developing our game like we planned! It looked promising, and I hoped there’d be a game based on the mechanic one day.
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